- Possess Strong Sense Of Design And Ideation.
- Understanding Of In-game Art Such As Character Design, Environment Art, Hard And Soft Surface Props, Vehicle, Weapons, Etc…
- Strong In Design Principles Such As Anatomy, Form And Shapes, Perspective.
- Proficient In The Use Of Photoshop, Clip Studio Paint (Optional), Zbrush (Optional) And Other Painter Tool
- Great Understanding Of Form, Shape, Structure, And Silhouette When Creating Models.
- Understanding Of In-game Art Asset Creation Including Hard Surface Props, Soft Rigid Assets Such As Clothing Items, Vehicle, Weapons, Etc…
- Proficient In The Use Of Maya, Photoshop, Zbrush (Optional) And Other Painter Tools.
- Basic Knowledge Of Unity Game Engine Is Required.